Creating Realistic VR

The design team has been putting in extra hours to ensure that A Haunting: Witching Hour is going to feel as realistic as it looks. We’ve been testing the game to make sure that the character mo ...

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New Trailer in the Making

Four months ago, our studio released a trailer for A Haunting: Witching Hour. We received a lot of feedback about the current state of the game, a good percentage of it less than favorable. Producing ...

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Motion Capture Studio

Here at Enyx, the newest and most innovative technologies are being used to make A Haunting: Witching Hour. Right down the hall from the main office is our motion capture studio, where the staff uses ...

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Today’s Voice Work

A Haunting: Witching Hour needs two different types of voice-overs to carry the game along, narration and acting. Don Hileman, pictured above, recorded some narration segments today at the in-house re ...

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Demo Deadline

Deadlines are approaching and the staff at Enyx is sure feeling the pressure! Don, the boss himself, decided it was time to break out the special sign to put outside of the studio’s door at the Youngs ...

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A Haunting: Menu Audio

Virtual reality gaming was created to immerse the player in the game, regardless of what genre it is. It is already difficult to create an interactive, 90 frame-per-second environment without any atmo ...

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